Specific Familiary Abilities
Different values: 9
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object {Specific Familiary Abilities}
    _id : string {Specific Familiary Abilities._id} (all different values)
    folder : string {Specific Familiary Abilities.folder} (same value: yFyJygjqX4O4b35z)
    img : string {Specific Familiary Abilities.img} (3 different values)
        systems/pf2e/icons/actions/TwoActions.webp (x2)
        systems/pf2e/icons/actions/Passive.webp (x5)
        systems/pf2e/icons/actions/OneAction.webp (x2)
    name : string {Specific Familiary Abilities.name} (all different values)
    system : object {Specific Familiary Abilities.system}
        actionType : object {Specific Familiary Abilities.system.actionType}
            value : string {Specific Familiary Abilities.system.actionType.value} (2 different values)
                action (x4)
                passive (x5)
        actions : object {Specific Familiary Abilities.system.actions}
            [value] : integer {Specific Familiary Abilities.system.actions.value} (2 different values)
                2 (x2)
                1 (x2)
        category : string {Specific Familiary Abilities.system.category} (same value: familiar)
        description : object {Specific Familiary Abilities.system.description}
            value : string {Specific Familiary Abilities.system.description.value} (all different values)
        [frequency] : object {Specific Familiary Abilities.system.frequency}
            max : integer {Specific Familiary Abilities.system.frequency.max} (same value: 1)
            per : string {Specific Familiary Abilities.system.frequency.per} (3 different values)
                PT1M (x1)
                PT10M (x1)
                PT1H (x1)
        publication : object {Specific Familiary Abilities.system.publication}
            license : string {Specific Familiary Abilities.system.publication.license} (same value: ORC)
            remaster : boolean {Specific Familiary Abilities.system.publication.remaster} (same value: True)
            title : string {Specific Familiary Abilities.system.publication.title} (same value: Pathfinder Lost Omens Tian Xia Character Guide)
        rules : ###FoundryRulesObject###
        traits : object {Specific Familiary Abilities.system.traits}
            value : array<string> {Specific Familiary Abilities.system.traits.value}
                Length: min=0 max=5
                Value type: string {Specific Familiary Abilities.system.traits.value.[]} (12 different values)
                    move (x1)
                    visual (x1)
                    healing (x1)
                    shadow (x1)
                    fire (x1)
                    light (x1)
                    magical (x1)
                    auditory (x1)
                    concentrate (x1)
                    divine (x1)
                    incapacitation (x1)
                    mental (x1)
    type : string {Specific Familiary Abilities.type} (same value: action)